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Path of Freedom

Keywords: Knowledge, Liberty, Liberation, Choice.

A follower of Freedom believes that everybody has the right to be free from imprisonment, enslavement and oppression and should have the power to act, speak or think as one wishes. As a result a follower of Freedom will seek to free others from such situations. How a character views Freedom will vary greatly and the requirements change from character to character. A follower who thinks all knowledge should be free to share to all and a follower who seeks to free themselves and others from their physical bonds are both equally valid. Freedom often finds itself on a blurred line of Right and Wrong. Knowledge is also often pursued by those who follow the path of Freedom for good or worse.

For Priests and particularly devout characters

Casters of Freedom call upon a combination of the Powers of Life, Chaos and Freedom.
Freedom followers often view the undead as unwilling slaves and should be destroyed to free them, as well as those who enslave them. They also regularly have a loose attitude towards following authority. As a caster of Freedom, beneficial durational castings of Death, Order and Might should be avoided, but of all the Paths it is also generally the most lax in punishment when a character allows such castings to be accepted. However the Path itself is also Free to stop helping the character… Instant miracles, such as Heal Wounds, are left to the character to decide.

Anything that looks like this is a restricted casting that needs requesting from the Character Ref. In addition, your character must be of the minimum rank indicated before they can learn the casting.

Low Level
Level 0 Level 1 Level 2 Level 3 Level 4
Freedom Double Freedom
Dexterity 1 Dexterity 2
High Level Rank to learn
Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
15 20 30 40 55 70
Triple Freedom Quadruple Freedom
Dexterity 3 Dexterity 4 Dexterity 5
<Strength> Freedom

Range: Touch
Duration: 15 minutes
Type:
Target: Person
Effect:
Freedom has the following effects:

  • Protects the character from future Grip/Entangle effects that require Strength to escape and it also releases the character if they are currently being affected.
  • Protects the character from future Web effects and it also releases the character if they are currently being affected.
  • Protects the character from future Halt/Freeze effects (N.B. it does not release them if they are currently being affected).

Double Freedom has the following effects:

  • Protects the character from future Grip/Entangle effects that require Double Strength to escape and it also releases the character if they are currently being affected.
  • Protects the character from future Double Web effects and it also releases the character if they are currently being affected.
  • Protects the character from future Slow effects (N.B. it does not release them if they are currently being affected).
  • All the benefits of Freedom.

Triple Freedom has the following effects:

  • Protects the character from future Grip/Entangle effects that require Triple Strength to escape and it also releases the character if they are currently being affected.
  • Protects the character from future Triple Web effects and it also releases the character if they are currently being affected.
  • Protects the character from future Paralysis effects (N.B. it does not release them if they are currently being affected).
  • All the benefits of Double Freedom.

Quadruple Freedom has the following effects:

  • Protects the character from future Grip/Entangle effects that require Quadruple Strength to escape and it also releases the character if they are currently being affected.
  • Protects the character from future Quadruple Web effects and it also releases the character if they are currently being affected.
  • Protects the character from future Petrification effects (N.B. it does not release them if they are currently being affected).
  • All the benefits of Triple Freedom.
Dexterity <n>

Range: Touch
Duration: 15 minutes
Type:
Target: Person
Effect:
Dexterity <n> increases the target’s Dexterity by <n>. Note that the Dexterity penalties for wearing armour and armouring spells/miracles still apply.

The Dexterity miracle enhances your natural dexterity, so if you’re not moving it doesn’t work i.e. if you’re paralysed or frozen, it will not help.