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Goblins

Goblins are not very powerful monsters which come in a variety of shapes and sub-species. On their own, a goblin isn’t very dangerous, but they normally travel in groups of 3 or more.

Rank 1 – 5
Skill Table Small Humanoid (Priest, Scout or Mage) [1 in 10 Goblins are Priests or Mages]
All Physical/Mental skill costs are doubled except Dexterity
Goblins can only follow the Paths of Chaos, Anarchy or Death
Goblins can only learn a single School, which can be Fire or Earth
Life Points 24 (36)
Mana 0 (20)
Standing 4 (160)
Damage 1H Weapon 3 or Claws 1
Abilities Weapon Ineptitude – All weapons (including their claws) do 1 less point of damage (minimum 1) in a Goblins hands
1H Weapon Proficiency
Description Green skin, high squeaky voices

Goblin Sub-species

Some Goblins have become (or always have been?) linked to specific parts of the environment. The following sub-species are known.

Tree Goblins

Tree Goblins are only found near trees, and derive their powers and abilities from them. A Tree Goblin who doesn’t come into contact with a tree within a day will die. Their origin is unknown, but it is suspected they are a cross between Wood Sprites and Goblins.

Rank 2 – 6
Skill Table Small Humanoid (Priest, Scout or Mage) [1 in 10 Tree Goblins are Priests or Mages]
All Physical/Mental skill costs are doubled except Dexterity
Tree Goblins can only follow the Path of Nature(Tree)
Tree Goblins can only learn a single School, which must be Water
Life Points 33 (50)
Mana 4 (160)
Standing 2 (80)
Damage 1H Weapon 3 or Claws 1
Abilities Weapon Ineptitude – All weapons (including their claws) do 1 less point of damage (minimum 1) in a Goblins hands
1H Weapon Proficiency
Heal all damage by touching a tree for 30 seconds; 3 times per day
Teleport from one tree to another; 3 times per day. The goblin must emerge from the trunk of the tree
Description Green skin with dark green markings, high squeaky voices

Fire Goblins

Fire Goblins have an affinity for fire, and this makes up part of their bodies. All Fire Goblins radiate heat.

Rank 2 – 6
Skill Table Small Humanoid (Priest, Scout or Mage) [1 in 10 Fire Goblins are Priests or Mages]
All Physical/Mental skill costs are doubled except Dexterity
Fire Goblins can only follow the Paths of Chaos, Anarchy or Death
Fire Goblins can only learn a single School, which must be Fire
Life Points 39 (60)
Mana 5 (200)
Standing 0 (20)
Damage 1H Weapon 3 or Claws 1
Abilities Weapon Ineptitude – All weapons (including their claws) do 1 less point of damage (minimum 1) in a Goblins hands
1H Weapon Proficiency
Cast Fire Dart equal to their Rank/2 (rounded down); 3 times per day
Immune to fire damage
Description Green skin with red markings, high squeaky voices

Rock Goblin

Rock Goblins are the hardiest goblins of all, and are only found near rocky formations or underground. A Rock Goblin who doesn’t come into contact with a rock or stone at least equal to his size with a day will die. Note that all a Rock Goblin’s abilities can only be gained when touching a rock of at least the goblin’s size.

Rank 3 – 6
Skill Table Small Humanoid (Warrior, Priest, Scout or Mage) [1 in 10 Rock Goblins are Priests or Mages]
All Physical/Mental skill costs are doubled except Dexterity
Rock Goblins can only follow the Path of Order
Rock Goblins can only learn a single School, which must be Earth
Life Points 45 (68)
Mana 4 (160)
Standing 1 (40)
Damage 1H Weapon 3 or Claws 1
Abilities Weapon Ineptitude – All weapons (including their claws) do 1 less point of damage (minimum 1) in a Goblins hands
1H Weapon Proficiency
Improve Strength by one category by touching a rock for 30 seconds; 3 times per day.
Improve Strength by two categories by touching a rock for 30 seconds; 1 time per day
Heal all damage by touching a rock for 30 seconds; 3 times per day
Teleport from one rock to another; 3 times per day
Description Green skin with brown and/or grey markings, high squeaky voices