All Druids accept that death is a part of life. However, some Druids become fascinated and corrupted by death, turning their backs completely on the living. Such Druids are called Dark Druids and are hated and spurned by all other Druids.
The Holy Symbols of Dark Druids are symbols of Death, such as skulls and bones, though a lightning blasted tree is also traditional.
The Dark Druids, like their light counterparts, recognise no formal command structure. Some claim ‘Richard’ to be the overall leader, which is almost certainly a pseudonym.
A member of the Dark Druids must
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The Druids have no need for money.
A member of the Dark Druids has access to
A member of the Dark Druids gains the following bonuses.
Low Level | |||||
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | |
Tree Drain 10 | Tree Drain 20 | Tree Drain 30 | Tree Drain 40 | Tree Drain 50 | |
Instant Tree Drain 10 | Instant Tree Drain 20 | ||||
Control Animal 1 | Control Animal 2 | ||||
Control Plant 1 | Control Plant 2 | ||||
High Level | |||||
Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Tree Drain 60 | Tree Drain 70 | Tree Drain 80 | Tree Drain 90 | Tree Drain 100 | Tree Drain 110 |
Instant Tree Drain 30 | Instant Tree Drain 40 | Instant Tree Drain 50 | Instant Tree Drain 60 | Instant Tree Drain 70 | Instant Tree Drain 80 |
Control Animal 3 | Control Animal 4 | Control Animal 5 | |||
Control Plant 3 | Control Plant 4 | Control Plant 5 |
Range: Self
Duration: 1 Minute
Type: —
Target: Tree
Effect:
This miracle allows the Dark Druid to drain the life from a touched tree to heal himself. Every minute the Druid is healed of <n> points of Life damage and <n> points of Body damage, spread intelligently (i.e. it goes to the worst location at the Player Ref’s. discretion). If the Druid stops touching the tree, the miracle also stops and must be recast.
A tree drained of roughly 100 points will die.
Range: Self
Duration: Instantaneous
Type: —
Target: Tree
Pre-requisite: Tree Drain <n>
Effect:
This miracle allows the Dark Druid to instantly drain the life from a touched tree to heal himself. The Druid is immediately healed of <n> points of Life damage and <n> points of Body damage, spread intelligently (i.e. it goes to the worst location at the Player Ref’s discretion).
A tree drained of roughly 100 points will die.
Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Animal
Resisted by: Willpower
Effect:
The targeted Animal must obey the commands of the caster if it fails to resist. Control is immediately broken if:
After the duration, control reverts back to a previously cast Control Animal (if its duration has not expired). Otherwise, the Animal becomes free willed.
See ‘Typical Willpower scores for animals’ under Befriend Animal.
Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Plant
Resisted by: Willpower
Effect:
The targeted Plant must obey the commands of the caster if it fails to resist. Control is immediately broken if:
Unintelligent Plants (Shambling Mounds) are willing to attack even if they face certain destruction. However, if the Caster orders an intelligent Plant (Treants, Dryads etc.) into a situation where it will obviously be destroyed, his control will be broken.
After the duration, control reverts back to a previously cast Control Plant (if its duration has not expired). Otherwise, the Plant becomes free willed.