There are three main types of attack in our games: you can attack with weapons, by touching someone, or with ranged or mass effects. Full details on how everything works, including various special effects, are found in the Player Rules, so if you encounter something which doesn’t match what you see here go check the rules to see what’s actually going on.
Weapon attacks are made by touching someone with a larp weapon and calling your damage or effect. Make sure your blows are safe and controlled. Usually this means calling a number (e.g. Five ), but it can also involve special types of damage ( Ice Two ) or special effects ( Piercing Six ).
For an attack to count, you must give the weapon a reasonable swing – at least the length of the weapon. So daggers only need to move a foot or so, but a staff should swing several feet before connecting.
Attacks can be blocked by weapons. If your attack strikes a weapon before it strikes the person, it is blocked and does no damage.
Touch attacks are performed by touching a person with two hands. Keep your touch safe, soft and controlled. Make sure you are only touching areas it is safe and polite to touch, and be careful of chainmail or metal studs which might hurt your fingers.
Attacks which affect a certain location (e.g. Drain Wounds) must have both hands land on that location. Attacks which affect global stats (e.g. Drain Life) can have hands touching different locations.
Level 0 effects only require one hand. This must be your primary hand unless you have ambidexterity.
You must not have anything in your hands when performing a touch attack.
Ranged attacks are performed by pointing at a person. The maximum range is usually 20 foot, and you may need to call the person’s name to be sure they know they are the target.
Mass attacks are performed by nominating a point within 20 feet – often a person, but can be a specific rock or similar if it is obvious. Everything within 10 feet of that point is affected by the casting; it’s possible to not include particular people if it’s a beneficial casting (e.g. healing), but offensive castings will hit everyone.
Spells and miracles are given a level which shows how powerful and difficult to cast they are. To cast a Level N spell or miracle, you must:
If you are damaged while saying your vocals, you are interrupted. You still spend the mana or standing, but your casting does not work. If you wish to stop mid-cast, then you must concentrate for 10 seconds or you will spend the mana or standing anyway.
You must have your primary hand free to cast Level 0 spells and miracles, and both hands free to cast all other spells and miracles. If you have any disabled or broken limbs you are unable to cast as the pain prevents you from concentrating.
The Life damage from casting can be reduced using the Create Talisman and Create Holy Symbol skills.
Rituals and ceremonies are special ways of performing magic and miracles. We don’t recommend newbies learn these skills unless they have talked to an experienced player first, as they can be quite complicated.